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Electronic commerce 2018

Turban, Efraim | 2018

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  1. Type of Document: Book
  2. Publisher: Switzerland : Springer International Publishing AG , 2018
  3. Keywords:
  4. Electronic commerce ; Electronic commerce -- Management ; Management information systems

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  • Preface
    • What’s New in This Edition?
      • New Chapters
      • New Topics
      • New Cases
      • New Coauthor
    • The Book’s Learning Objectives (Learning Outcomes)
    • Features of This Book
      • Most Comprehensive EC Textbook
      • Managerial Orientation
      • Experienced Coauthors and Contributors
      • Real-World Orientation
      • Solid Theoretical Background and Research Suggestions
      • Most Up-to-Date and Current Topics
      • Social Media and Commerce
      • Integrated Systems
      • Global Perspective
      • Small- and Middle-Sized Companies
      • The Public Sector
      • Interdisciplinary Approach
      • EC Failures and Lessons Learned
      • Online Tutorials
    • User-Friendliness
    • Links, Links, Links, and References
    • Other Outstanding Features
    • Organization of the Book
      • Part 1: Introduction to e-Commerce and e-Marketplaces
      • Part 2: E-Commerce Applications
      • Part 3: Emerging EC Platforms
      • Part 4: EC Support Services
      • Part 5: E-Commerce Strategy and Implementation
    • Learning Aids
    • Supplementary Materials
      • Companion Website: affordable-ecommerce-textbook.com
    • Content Contributors
    • Acknowledgments
    • Reviews
  • Contents
  • Part I: Introduction to E-Commerce and E-Marketplaces
    • 1: Overview of Electronic Commerce
      • Opening Case How Starbucks Is Changing to a Digital and Social Enterprise
        • The Problem
        • The Solution: Going Digital and Social
          • The Electronic Commerce Initiatives
            • Online Store
            • The eGift Card Program
            • Loyalty Program
            • Mobile Payments
        • Social Media Projects
          • Exploiting Collective Intelligence
          • Starbucks’ Activities on Facebook
          • Starbucks’ Presence on LinkedIn and Google+
          • Starbucks’ Activities on Twitter
          • Starbucks’ Activities on YouTube, Flickr, Pinterest, and Instagram
        • Starbucks Digital Network
          • Global Activities
          • Early Adoption of Foursquare: A Failure
        • The Results
      • 1.1 Electronic Commerce: Definitions and Concepts
        • Defining Electronic Commerce
        • Defining e-Business
        • Major EC Concepts
          • Pure Versus Partial EC
          • EC Organizations
          • Cyberspace
        • Electronic Markets and Networks
      • Section 1.1 Review Questions
      • 1.2 The Electronic Commerce Field: Growth, Content, Classification, and a Brief History
        • The Content and Framework of e-Commerce
        • An EC Framework
        • Classification of EC by the Nature of the Transactions and the Relationships Among Participants
          • Business-to-Business (B2B)
          • Business-to-Consumer (B2C)
          • Consumer-to-Business (C2B)
          • Intrabusiness EC
          • Business-to-Employees (B2E)
          • Drop-shipping
          • Consumer-to-Consumer (C2C)
          • Collaborative Commerce
          • e-Government
        • A Brief History of EC
          • The Global Nature of EC
          • The Interdisciplinary Nature of EC
          • The Google Revolution
          • Cyber Monday, Singles’ Day, and Prime Day
          • Social Commerce
          • EC Failures
          • EC Successes
      • Case 1.1: EC Application
        • The Opportunity
        • The Solution
        • The Results
        • Questions
      • Section 1.2 Review Questions
      • 1.3 Drivers and Benefits of e-Commerce
        • The Drivers of e-Commerce
        • The Benefits of e-Commerce
          • Opportunities for Entrepreneurs
          • EC as a Provider of Efficiency, Effectiveness, and Competitive Advantage
      • Section 1.3 Review Questions
      • 1.4 Social Computing and Commerce
        • Social Computing
        • Web 2.0
        • Social Media
          • The Difference Between Social Media and Web 2.0
        • Social Networks and Social Networking Services
          • Social Networking Services
          • Social Networking
        • Enterprise Social Networks
        • Social Commerce
        • The Major Tools of Web 2.0
      • Section 1.4 Review Questions
      • 1.5 The Digital and Social Worlds: Economy, Enterprises, and Society
        • The Digital Economy
          • Sharing Economy
            • Sharing Economy and e-Commerce
          • The Social Impact
            • The Apps Society
        • The Digital Enterprise
        • The Social Business (Enterprise)
          • The Social Business Forum’s Definition
          • IBM’s Approach
          • The Social Enterprise
        • The Digital Revolution and Society
        • Some Impacts of the Digital and Social Worlds
          • Disruptive Impacts of e-Commerce
          • The Social Customer
      • Section 1.5 Review Questions
      • 1.6 Electronic Commerce Business Models
        • The Structure and Properties of Business Models
          • Revenue Models
            • Innovative Revenue Models for Individuals
          • Value Proposition
          • Functions of a Business Model
        • Typical EC Business Models
        • Classification of Business Models in e-Commerce
      • Section 1.6 Review Questions
      • 1.7 The Limitations, Impacts, and the Future of e-Commerce
        • The Limitations and Barriers of EC
          • Ethical Issues
          • Overcoming the Barriers
        • Why Study e-Commerce?
        • The Future of EC
      • Section 1.7 Review Questions
      • 1.8 Overview of This Book
        • Part I: Introduction to e-Commerce and e-Marketplaces
        • Part II: EC Applications
        • Part III: Emerging EC Delivery Platforms
        • Part IV: EC Support Services
        • Part V: EC Strategy and Implementation
        • Online Mini Tutorials
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignment and Projects
      • Closing Case: e-Commerce at the National Football League (NFL)
        • Selling Online
        • Selling in China
        • Information, News, and Social Commerce
        • Videos and Fantasy Games
        • Smartphone Experience
        • Wireless Applications in Stadiums
        • Other Applications
        • Questions
      • References
    • 2: E-Commerce: Mechanisms, Platforms, and Tools
      • Opening Case Pinterest A New Kid on the E-Commerce Block
        • The Opportunity
        • The Solution
          • The Business and Revenue Models
          • Marketing Models
          • Selling Data for Market Research and Analysis
          • Other Suggestions for Doing Business on Pinterest
          • Using Pinterest for Advertising and Marketing
        • Results and Managerial Issues
          • Legal Concerns
          • The Competition
        • Conclusion
      • 2.1 Electronic Commerce Mechanisms: An Overview
        • EC Activities and Support Mechanisms
        • The Online Purchasing Process
      • Section 2.1 Review Questions
      • 2.2 E-Marketplaces
        • Electronic Markets
        • The Components and Participants in E-Marketplaces
        • Disintermediation and Reintermediation
      • Case 2.1: EC Application Blue Nile Inc.: Change and Adaptation in the Online Jewelry Industry
        • Changing the Industry
        • Adapting to the Market
        • Questions
        • Types of E-Marketplaces
          • Private E-Marketplaces
          • Public E-Marketplaces
      • Section 2.2 Review Questions
      • 2.3 Customer Shopping Mechanisms: Webstores, Malls, and Portals
        • Webstores
          • Microsites
        • Electronic Malls
        • Web (Information) Portals
          • Types of Portals
        • The Roles and Value of Intermediaries in E-Marketplaces
          • Brokers
        • Distributors in B2B
      • Section 2.3 Review Questions
      • 2.4 Merchant Solutions: Electronic Catalogs, Search Engines, and Shopping Carts
        • Electronic Catalogs
        • EC Search Activities, Types, and Engines
          • Types of EC Searches
          • Search Engines
          • Voice-Powered Search
          • Video and Mobile Search
          • Mobile Search
          • Visual Shopping Search Engine
          • Social Network Search Engines
        • Shopping Carts
          • Product Configuration (Self-Customization)
          • Questions and Answers Online
      • Section 2.4 Review Questions
      • 2.5 Auctions, Bartering, and Negotiating Online
        • Definition and Characteristics
        • Dynamic Pricing
        • Traditional Auctions Versus E-Auctions
          • Limitations of Traditional Offline Auctions
          • Electronic Auctions
        • Types of Auctions
          • One Buyer, One Seller
          • One Seller, Many Potential Buyers
          • One Buyer, Many Potential Sellers
            • Reverse Auctions
            • The Name-Your-Own-Price Model
          • Many Sellers, Many Buyers
            • Penny Auctions
        • Benefits of E-Auctions
        • Limitations of E-Auctions
          • Minimal Security
          • Possibility of Fraud
          • Limited Participation
        • Online Bartering
        • Online Negotiating
      • Section 2.5 Review Questions
      • 2.6 Virtual Communities and Social Networks
        • Characteristics of Traditional Online Communities and Their Classification
          • Classifications of Virtual Communities
            • Public Versus Private Communities
            • Classification Categories
        • Social Networking Service (Sites)
          • A Definition and Basic Information
          • A Global Phenomenon
          • Representative Capabilities and Services Provided by Social Networking Sites
        • Business-Oriented Public Social Networks
          • Some Capabilities of Business-Oriented Networks
      • Case 2.2: EC Application Craigslist: The Ultimate Online-Classified Community
        • Concerns About Craigslist
        • Private (or Enterprise) Social Networks
        • Business Models and Services Related to Social Networking
        • Mobile Social Commerce
        • Mobile Social Networking
          • Mobile Enterprise Networks
          • Examples of Social Mobile Commerce Applications
        • Recent Innovative Tools and Platforms for Social Networking
          • Mobile Community Activities
      • Section 2.6 Review Questions
      • 2.7 Emerging EC Platforms: Augmented Reality and Crowdsourcing
        • Augmented Reality
          • Applications in E-Commerce
            • Applications in Social Gaming
          • Virtual Reality (VR)
            • Comparing AR and VR
        • Crowdsourcing
          • Definitions and Major Concepts
          • The Process of Crowdsourcing
          • Benefits of Crowdsourcing
      • Section 2.7 Review Questions
      • 2.8 The Future: Web 3.0, Web 4.0, and Web 5.0
        • Web 3.0: What Does the Future Hold?
          • Web 3.0 and the Semantic Web
          • Concerns
        • The Technological Environment
          • Web 4.0
          • Web 5.0
      • Section 2.8 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Driving Customer Engagement with Augmented Reality at Tesco
        • The Problem
        • The Solution
        • The Results
        • Questions
      • References
  • Part II: E-Commerce Applications
    • 3: Retailing in Electronic Commerce: Products and Services
      • Opening Case Amazon.com—E-Commerce Innovator
        • The Problem
        • The Solution: Innovations and Reaching Out to Customers
          • Making Buying Easier
          • Creating New Customers
          • New Products and Services
        • The Results
      • 3.1 Internet Marketing and B2C Electronic Retailing
        • Overview of Electronic Retailing
        • Size and Growth of the B2C Market
          • Developments in B2C E-Commerce
        • Characteristics and Advantages of Successful E-Tailing
          • Advantages of E-Tailing
      • Section 3.1 Review Questions
      • 3.2 E-Tailing Business Models
        • Classification of Models by Distribution Channel
          • Direct Marketing by Mail-Order Companies
          • Direct Sales by Manufacturers and Make to Order
          • Virtual (Pure-Play) E-Tailers
          • Drop-Shipping
          • Click-and-Mortar Retailers and Multichanneling
          • Convergence and Omnichannel
          • Retailing in Online Malls
        • Referring Directories
        • Malls with Shared Services
        • Other B2C Models and Special Retailing
        • B2C Social Shopping
          • Flash Deals (Deals of the Day)
          • Online Group Buying
          • Personalized Event Shopping
          • Private Shopping Clubs
          • Group Gifting Online
          • Location-Based E-Commerce
        • Drop-Shipping
          • The Process of Drop-Shipping
          • The Participants in the Process
          • The Benefits of Drop-Shipping
          • The Disadvantages of Drop-Shipping
          • Some Suggestions for Implementation
      • Section 3.2 Review Questions
      • 3.3 Online Travel and Tourism (Hospitality) Services
        • Characteristics of Online Travel
          • Services Provided
          • Using Mobile Devices
          • Social Travel Networks
      • Case 3.1: EC Application Zillow—Unique Tools For the Real Estate Marketplace
        • Questions
        • Benefits, Limitations, and Competition in Online Travel Services
        • Competition in Online Travel
        • Corporate Travel
      • Section 3.3 Review Questions
      • 3.4 Employment and the Online Job Market
        • The Internet Job Market
          • Online Job Markets on Social Networks
          • Global Online Portals for Job Placement
        • Benefits and Limitations of the Electronic Job Market
      • Section 3.4 Review Questions
      • 3.5 Online Real Estate, Insurance, and Stock Trading
        • Real Estate Online
          • Zillow, Craigslist, and Other Web 2.0 Real Estate Services
        • Insurance Online
        • Online Stock Trading and Investments
      • Section 3.5 Review Questions
      • 3.6 Online Banking and Personal Finance
        • E-Banking
        • Online Banking Capabilities
        • Pure Virtual Banks
          • P2P Lending
      • Case 3.2: EC Application Security for Online Bank Transactions
        • Questions
          • Risks
        • Online Billing and Bill Paying
          • Taxes
          • Mobile Banking
      • Section 3.6 Review Questions
      • 3.7 On-Demand Delivery of Products, Digital Items, Entertainment, and Gaming
        • On-Demand Delivery of Products
          • Speed of Delivery
        • Online Delivery of Digital Products, Entertainment, and Media
          • Online Entertainment
          • iTunes
          • Online Ticketing
        • Internet TV and Internet Radio
          • Internet TV
          • Internet Radio
          • Pandora Radio
        • Social Television (TV)
          • Characteristics of Social TV
          • Adult Entertainment
          • Internet Gaming
        • Legal Aspects
      • Section 3.7 Review Questions
      • 3.8 Online Purchasing Decision Aids
        • Shopping Portals
        • Price and Quality Comparison by Shopbot Software Agents
          • Google Enterprise Search and Enterprise Search Appliance
          • “Spy” Services
        • Ratings, Reviews, and Recommendation Sites
        • Comparison Shopping Websites
        • Social Network Influence
        • Trust Verification Sites
          • Concerns About Reviews, Ratings, and Recommendations
        • Other Shopping Assisting Tools
        • Aggregators
          • Digital Coupons
          • Self-Service
      • Section 3.8 Review Questions
      • 3.9 The New Face of Retail Competition: Retailers Versus E-Tailers
        • The Online Versus Offline Competition: An Overview
          • Global Competition
        • Retailers Versus E-Tailers
        • Convergence and Omnichannel
        • Examples of Click-and-Brick Retailers
          • Other Strategies
        • What Can Traditional Retailers Do?
          • Can Small Businesses Survive?
          • Going Global
          • Conclusion
      • Section 3.9 Review Questions
      • 3.10 Issues in E-Tailing and Lessons Learned
        • Disintermediation and Reintermediation
          • Resistance to Change
        • Channel Conflict
        • Product and Service Customization and Personalization
        • Lessons Learned from Failures and Lack of Success of E-Tailers
      • Section 3.10 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Etsy—A Social-Oriented B2C Marketplace
        • The Company’s Mission
        • The Community
        • The Business and Revenue Models
        • Competition
        • Conclusion
        • Questions
      • References
    • 4: Business-to-Business E-Commerce
      • Opening Case Alibaba.Com—The World’s Largest B2B Marketplace
        • The Opportunity
        • The Solution
          • The Database
          • Community Services
          • The Competition
        • The Results
      • 4.1 Concepts, Characteristics, and Models of B2B E-Commerce
        • Basic B2B Concepts and Process
        • The Basic Types of B2B Transactions and Activities
        • The Basic Types of B2B E-Marketplaces and Services
          • One-to-Many and Many-to-One: Private E-Marketplaces
          • Many-to-Many: Public Exchanges (or E-Marketplaces)
          • Supply Chain Improvers and Collaborative Commerce
            • Collaboration
        • Market Size and Content of B2B
        • B2B Components
          • Parties to the Transaction: Sellers, Buyers, and Intermediaries
          • Types of Materials Traded: What Do Firms Buy?
          • B2B Marketplaces and Platforms
        • Online Service Industries in B2B
        • The Benefits and Limitations of B2B
      • Section 4.1 Review Questions
      • 4.2 B2B Marketing: Sell-Side E-Marketplaces
        • Sell-Side Models
          • B2B Sellers
        • Sales from Catalogs: Webstores
          • Distributors’ Catalogs
          • Self-Service Portals
          • Benefits and Limitations of Online Sales from Catalogs
        • Comprehensive Sell-Side Systems
        • Selling Via Distributors and Other Intermediaries
      • Section 4.2 Review Questions
      • 4.3 Selling Via E-Auctions
        • The Benefits of Auctions on the Sell Side
        • Auctioning from the Company’s Own Site
        • Using Intermediaries in Auctions
        • Examples of B2B Forward Auctions
      • Section 4.3 Review Questions
      • 4.4 One-From-Many: E-Procurement at Buy-Side E-Marketplaces
        • Inefficiencies in Traditional Procurement Management
        • Procurement Methods
        • E-Procurement Concepts
          • The Goals and Process of E-Procurement
          • Types of E-Procurement
        • The Benefits and Limitations of E-Procurement
          • The Benefits of E-Procurement
          • The Limitations and Challenges of E-Procurement
      • Section 4.4 Review Questions
      • 4.5 Reverse Auctions at Buy -Side E-Marketplaces (E-Tendering)
        • The Major Benefits of Reverse Auctions
        • Conducting Reverse Auctions
      • Case 4.1: EC Application Amazon Enters the B2B Market
        • The Problem
        • The Solution
        • The Results
        • Questions
          • E-Tendering by Governments
          • Group Reverse Auctions
      • Section 4.5 Review Questions
      • 4.6 Other E-Procurement Methods
        • Desktop Purchasing
        • Group Purchasing
          • Internal Aggregation of Purchasing Orders
          • External Aggregation for Group Purchasing
        • Buying from Other Sources
        • Acquisition Via Electronic Bartering
        • Selecting an Appropriate E-Procurement Solution
      • Section 4.6 Review Questions
      • 4.7 B2B Exchanges (E-Marketplaces): Definitions and Concepts
        • Global Exchanges
        • Functions of and Services Provided by Exchanges
          • Functions and Services of B2B Exchanges
        • Ownership of B2B Exchanges
          • Third-Party Independent Exchanges
          • Consortium Trading Exchanges (CTE)
        • Dynamic Pricing in B2B Exchanges
        • Advantages, Limitations, and the Revenue Model of Exchanges
          • Revenue Models
      • Section 4.7 Review Questions
      • 4.8 B2B in Web 2.0 and Social Networking
        • E-Communities in B2B
        • The Opportunities of Social Commerce in B2B
        • The Use of Web 2.0 Tools in B2B
          • B2B Games (Gamification)
        • Virtual Trade Shows and Trade Fairs
        • Social Networking in B2B
          • Using Twitter in B2B
        • Examples of Other Activities of B2B Social Networks
          • Success Stories
        • The Future of B2B Social Networking
        • Convergence of B2B, B2C, and Social Networking
      • Case 4.2: EC Application: E-Procurement in Healthcare
        • The Problem
        • The Solution
        • The Results
      • Section 4.8 Review Questions
      • 4.9 Collaborative Commerce
        • Essentials of Collaborative Commerce
        • The Elements and Processes of C-Commerce
        • Collaboration Hubs
        • Improving Collaborative Commerce
        • Representative Examples of Collaborative Commerce
          • Vendor-Managed Inventory Systems
          • Retailer–Supplier Collaboration
          • Reducing Transportation and Inventory Costs
          • Reduction of Design Cycle Time
          • Elimination of Channel Conflict: Collaboration with Dealers and Retailers
        • Social Collaboration
        • Barriers to C-Commerce
          • Overcoming Barriers to C-Collaboration
            • Collaboration Processes and Software
      • Section 4.9 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Maybelline Uses Collaborative Commerce to Manage Distribution
        • The Problem
        • The Solution
        • The Results
      • References
    • 5: Innovative EC Systems: From E-Government to E-Learning, E-Health, Sharing Economy, and P2P Commerce
      • Opening Case E-Government in Estonia
        • The Problem
        • The Solution
          • Sample Applications (per Kwang 2017a)
        • The Results
      • 5.1 Digital Government: An Overview
        • Definition and Scope
        • Government-to-Citizens
          • Electronic Voting
            • Hackable Elections
          • Electronic Benefits Transfer
        • Government-to-Business
          • Government E-Procurement
          • Group Purchasing
          • Forward and Reverse E-Auctions
        • Government-to-Government
        • Government-to-Employees and Internal Efficiency and Effectiveness
          • Government-to-Employees (G2E)
          • Internal Efficiency and Effectiveness (IEE)
        • Implementing E-Government
        • The Transformation to E-Government
        • E-Government 2.0 and Social Media and Networking
          • The Potential of E-Government 2.0 (Social Media)
        • M-Government
          • Smart Cities
          • The Benefits of M-Government
          • Some Implementation Issues
        • Cutting-Edge Technologies in e-Government
          • Artificial Intelligence (AI) Applications
          • Virtual Advisors
          • Chatbots
          • Virtual Reality and Augmented Reality
          • How Chatbots Will Affect Government
          • Other Areas
      • Section 5.1 Review Questions
      • 5.2 E-Learning, E-Training, and E-Books
        • The Basics of E-Learning: Definitions and Concepts
        • Benefits and Drawbacks of E-Learning
          • Benefits of E-Learning
          • Drawbacks and Challenges of E-Learning
        • Distance Learning and Online Universities
          • Virtual Universities: Real Degrees
          • Innovations in E-Learning
        • Online Corporate Training
          • Using Computer Games for Training Current and New Employees
          • M-Learning
        • Social Networks and E-Learning
        • Some Recent Technology Support of E-Learning
        • Visual Interactive Simulation
          • Robotics, Chatbots, Telepreser, Robots, and More
            • Using Chatbots
            • Recent Technologies
            • Virtual Assistants
        • E-Learning Management Systems
        • Electronic Books (E-Books)
          • Devices for Reading E-Books
          • Combining E-Readers and Tablets
          • Advantages and Limitations of E-Books
          • A Final Note: Is This the End of Printed Books?
      • Section 5.2 Review Questions
      • 5.3 E-Health
        • Definition
        • Electronic Medical Record Systems (EMR)
        • Doctors’ System
        • Patient Services
        • Social Media and Commerce
        • Medical Devices and Patient Surveillance
        • Medical Research
        • Administrative Purposes
      • Section 5.3 Review Questions
      • 5.4 Digital Disruption and Sharing Economy Models: Ride and Accommodation Sharing
        • Digital Disruption: An Introduction
          • Dealing with Disruptive Forces
          • Disruptive Companies and Technologies
        • Sharing Economy
        • Ride (Transportation) Sharing
        • Accommodation Sharing
          • Free Home Sharing
      • Section 5.4 Review Questions
      • 5.5 Person-to-Person Electronic Commerce Models
        • E-Commerce: P2P Applications
          • P2P Auctions
          • Selling and Buying in P2P
          • Peer-to-Peer Money Lending
            • Lending Club Is the Largest Commercial Marketplace for P2P Lending
      • Case 5.1: EC Application The Lending Club Corp.
        • The Business Model
          • The Revenue Model
          • The Secondary Market
        • Problems Faced by Lending Club
        • Conclusion
        • Questions
          • Selling via Classified Ads
          • Personal Services Online
          • Vacation (Short-Term) Rentals
      • Case 5.2: EC Application Airbnb: An E-Commerce Disruption in the Hospitality Industry
        • Questions
          • File-Sharing Utilities: Napster and Others
          • P2P Activities in Social Networks and Trading Virtual Properties
      • Section 5.5 Review Questions
      • Managerial Issues
      • Summary
      • 5.6 Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Henry Ford Health System Provides Superior Patient Experience Using It and E-Commerce
        • The Challenges
          • The Solution
        • The Results
      • References
  • Part III: Emerging EC Platforms
    • 6: Mobile Commerce and the Internet of Things
      • Opening Case Hertz Goes Mobile All the Way
        • The Problem
        • The Solution
        • The Results
      • 6.1 Mobile Commerce: Concepts, Landscape, Attributes, Drivers, Applications, and Benefits
        • Basic Concepts, Magnitude, and the Landscape
          • The Magnitude of M-Commerce
          • The Landscape of M-Commerce
          • Mobile and Social: A Powerful EC Combination
        • The Attributes of M-Commerce
        • An Overview of the Applications of M-Commerce
        • The Benefits of M-Commerce
          • Benefits for Organizations
          • Benefits for Individuals and Customers
          • Benefits to Society
        • Mobile Commerce Trends
      • Section 6.1 Review Questions
      • 6.2 The Enabling Infrastructure: Components and Services of Mobile Computing
        • Overview of Mobile Computing
        • Mobile Devices
          • Smartphones
          • Tablets
          • Wearable Devices
          • Radio-Frequency Identification (RFID)
        • Mobile Computing Software and Services
          • Mobile Portals and Content Providers
          • Short Message Service
          • Multimedia Messaging Services (MMS)
          • The Internet of Things (IoT)
          • Location-Based Services
        • Voice-Support Services
          • IVR Systems
          • Intelligent Personal Assistants and Robo-advisors
          • Voice Portals
          • Other Mobile Devices
        • Mobile Apps
          • Mobile Apps and Their Management
        • Putting It All Together
      • Section 6.2 Review Questions
      • 6.3 Mobile Banking and Financial Applications
        • Mobile Banking
          • Mobile Banking Apps
        • Internet-Only Banks
          • Selecting a Bank
            • Bank of Internet USA (BOFI)
        • Using Cutting Edge Technologies in Mobile Banking
        • Other Mobile Finance Applications
          • Mobile Stock Trading
          • Real Estate Mobile Applications
      • Section 6.3 Review Questions
      • 6.4 Mobile Enterprise Solutions: From Supporting the Workforce to Improving Internal Operations
        • Defining Mobile Enterprise (Enterprise Mobility)
          • A Working Definition of Mobile Enterprise
        • The Framework and Content of Mobile Enterprise Applications
        • Mobile Workers
          • Mobile CRM
            • Using Messaging in CRM
        • Other Enterprise Mobile Applications
          • Transportation Management
        • Trends for 2015 And Beyond
          • Enterprise Mobility 2017
      • Section 6.4 Review Questions
      • 6.5 Mobile Entertainment, Gaming, Consumer Services, and Mobile Marketing
        • Overview of Mobile Entertainment
        • Mobile Streaming Music and Video Providers
        • Entertainment in Cars
        • Mobile Games
          • Hurdles for Growth
        • Mobile Gambling
        • Mobility and Sports
        • Service Industry Consumer Applications
          • Healthcare
          • Hospitality Management: Hotels, Resorts, and Restaurants
          • Tablets and Other Mobile Devices in Restaurants
          • Other Industries
        • Mobile Marketing: Shopping and Advertising
        • Mobile Shopping
        • Mobile Advertising
      • Section 6.5 Review Questions
      • 6.6 Location-Based Commerce
        • Basic Concepts in L-Commerce
        • L-Commerce Infrastructure
          • Geolocation
          • The GPS: Positioning Component
          • Location-Based Data
            • Using Data Collections
          • Locating Customers in Physical Stores
          • Geographical Information Systems
          • Location-Based Services and Applications
          • Four Labs, Inc. and Swarm
            • Personnel Tracking
          • Social Location-Based Marketing
          • Location-Based Applications 2016
            • Foursquare and Swarm
            • GasBuddy
            • Waze
            • Glympse
            • Dark Sky
            • Happn
            • Trigger
        • Barriers to Location-Based M-Commerce
        • The Viability of LBC
      • Section 6.6 Review Questions
      • 6.7 Ubiquitous (Pervasive) Computing
        • Overview of Ubiquitous Computing
          • Definitions and Basic Concepts
            • The Internet of Things (IoT)
          • Context-Aware Computing
        • From Theory to Practice
          • Smart Meters and Grids
        • Implementation Issues in Ubiquitous Computing
      • Section 6.7 Review Questions
      • 6.8 Wearable Computing and Smart Gadgets: Watches, Fitness Trackers, and Smart Glasses
        • Wearable Computing Applications and Devices
          • Sensors
        • Enterprise Wearables
          • State of the Art
        • Smartwatches
        • Fitness (Activity) Trackers
        • Digital (Smart) Glasses
          • Google Glasses
          • Augmented Reality Glasses
      • Section 6.8 Review Questions
      • 6.9 Implementation Issues in Mobile Commerce: From Security and Privacy to Barriers to M-Commerce
        • M-Commerce Security and Privacy Issues
          • Privacy
        • Technological Barriers to M-Commerce
        • Failures in Mobile Computing and M-Commerce
        • Ethical, Legal, Privacy, and Health Issues in M-Commerce
        • Enterprise Mobility Management
          • The BYOD Issue
            • Build (or Bring) Your Own App (BYOA)
          • Everything “On-Demand” via Mobile Apps
          • Other Managerial Issues
          • Conclusion
      • Section 6.9 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Can Uber Continue to Grow in an Evolving Market?
        • Business Model
          • Regulation
        • Competition
        • Future Plans
        • Questions
      • References
    • 7: Intelligent (Smart) E-Commerce
      • Opening Case INRIX Solves Transportation Problems
        • The Problem
        • The Solution
        • The Results
      • 7.1 Introduction to Intelligent E-Commerce
        • An Overview of Intelligent E-Commerce
      • Section 7.1 Review Questions
      • 7.2 The Essentials of Artificial Intelligence
        • Artificial Intelligence (AI): Definitions and Characteristics
          • The Capabilities of Intelligence
          • How Intelligent Is AI?
            • Turing Test
        • The Content of the AI Field
          • Intelligent Agents
          • Machine Learning
          • Robotics Systems
            • Robots are Taking Our Jobs
          • Natural Language Processing
          • Speech (Voice) Understanding
          • Language Translation
        • Chatbots
          • Chatbots in E-Commerce
          • Knowledge Systems
      • Section 7.2 Review Questions
      • 7.3 Recent AI Applications in E-Commerce
        • The AI Contribution to E-Commerce
        • AI in E-Commerce: Some Illustrative Examples
          • Marketing and Advertising
          • Customer Service and Advice
          • AI in B2B
          • Other Applications
          • Conclusion
      • Section 7.3 Review Questions
      • 7.4 Knowledge (Expert) Systems
        • An Overview of Knowledge Management
        • Knowledge Management Types and Activities
        • Knowledge Sharing
        • How Is Knowledge Management Related to E-Commerce?
        • KM and Social Networks
        • Expert Systems
          • The Major Components of an Expert System
          • The Process and Capabilities of Expert Systems
        • Knowledge-Based System
      • Case 7.1 EC Application Allstate Is Using Knowledge Systems
        • The Problem
        • The Solution
        • The Results
        • Questions for the Case
      • Section 7.4 Review Questions
      • 7.5 Intelligent Personal Assistants and Robot Advisers
        • Amazon’s Alexa
          • Alexa Skills
          • Amazon Echo
          • Amazon Echo Dot
          • Amazon Echo Tap
        • Apple’s Siri
          • Viv
        • Other Personal Assistants
          • Facebook and Its CEO
          • IBM Watson
          • Alfie: Sears Voice-Controlled Shopping Assistant
        • Personal Robots
      • Application Case 7.2 EC Application Autonomous’ Personal Robot
        • The Personal Robot of Autonomous
        • Questions for the Case
          • Robo Advisors
      • Section 7.5 Review Questions
      • 7.6 The Internet of Things and E-Commerce
        • The Essentials of IoT
          • Definitions and Characteristics
        • The Structure of IoT Applications
        • The Major Benefits of IoT
        • The Drivers of IoT
        • How the IoT Works
        • Some Issues in Implementing the IoT
      • Section 7.6 Review Questions
      • 7.7 Selective Demonstrations of IoT in Action
        • A Sampler of Existing Applications
          • Nest: A Google Company
        • Smart Homes and Appliances
          • More on Smart Appliances
          • New Home Appliances in CES 2016
        • Smart Cities
        • Smart Cars (Self-Driven)
      • Section 7.7 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debate
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: CNH Industrial Uses the Internet of Things to Excel
        • The Problem
        • The Solution
        • The Results
        • Questions for the Case
      • References
    • 8: Social Commerce: Foundations, Social Marketing, and Advertising
      • Opening Case Social Media Wants Your Marketing Dollars
        • The Problem
        • The Solution
        • The Results
      • 8.1 Social Commerce: Definitions and Evolution
        • Definitions
        • The Evolution of Social Commerce
      • Section 8.1 Review Questions
      • 8.2 The Content of the Social Commerce Field
        • The Landscape and Major Components of the Field
        • Social Media Marketing
        • Enterprise 2.0
          • Examples of Social Enterprise Applications
        • The Future
      • Section 8.2 Review Questions
      • 8.3 The Benefits and Limitations of Social Commerce
        • Benefits to Customers
        • Benefits to Retailers
        • Benefits to Other Types of Enterprises
        • The Social Business: An IBM Approach
        • New or Improved Business Models
        • Concerns and Limitations of Conducting Social Commerce
      • Section 8.3 Review Questions
      • 8.4 Social Shopping: Concepts, Benefits, and Models
        • Definitions and Drivers of Social Shopping
          • The Drivers of Social Commerce
          • Concepts and Content of Social Shopping
          • Why Shoppers Go Social
          • The Roles in Social Commerce
          • Benefits of Social Shopping
          • What Elements to Expect in a Social Shopping Site
        • Traditional E-Commerce Sites with Social Media Additions
        • The Major Types and Models of Social Shopping
          • Group Buying
            • Group Buying in China
          • The Process
          • Deal Purchases (Flash Sales)
          • Shopping Together Online in Real Time
            • Shopping Together Sites
            • Co-Shopping
          • Online Social Shopping Communities
          • Examples of Shopping Communities
      • Case 8.1: EC Application Polyvore A Trendsetter in Social Shopping
        • Questions
          • Private Online Shopping Clubs
        • Other Innovative Models
        • Social Shopping Aids: From Recommendations to Reviews, Ratings, and Marketplaces
          • Recommendations in Social Commerce
          • Ratings and Reviews
          • Social Recommendations and Referrals
          • Illustrative Examples of Recommendation Sites
            • Buzzillions
          • Concerns about Social Reviews and Recommendations
        • Other Shopping Aids and Services
          • Yelp: The Shoppers’ Best Helper
            • How Yelp Works
          • Collaborative Product Reviews
          • Dealing with Complaints
        • Social Marketplaces and Direct Sales
          • Direct Sales from within Social Networks
          • Socially Oriented Person-to-Person (P2P) Selling, Buying, Renting, or Bartering
            • P2P Sharing (Also Known as Collaborative Consumption)
        • Shopping for Virtual Goods in a Virtual Economy
          • The Virtual Economy
          • Why People buy Virtual Goods
        • Real-Time Online Shopping
        • Social Shopping in the Near Future
      • Section 8.4 Review Questions
      • 8.5 Social Advertising: From Viral Advertising to Microblogging and Other Promotions
        • Social ads and Social Apps
        • Viral (Word-of-Mouth) Marketing and Social Networking
          • Viral Blogging
          • Other Viral Marketing Methods
        • Using YouTube and Other Social Presentation Sites for Advertising
          • Viral Videos
            • Why It Works
        • Using Twitter as an Advertising and Marketing Tool
        • Using Facebook for Advertising
          • Banners and Other ads
          • Facebook Offers
          • Community Presence
        • Using LinkedIn
        • Other Innovative Ways to Advertise in Social Media
          • The Changing Rules of Branding
          • Using Blogs
          • Using Coupons
          • Using Snapchat
          • Mobile Advertising
      • Section 8.5 Review Questions
      • 8.6 Social Customer Service and CRM
        • How Does Social Networking Empower Customers?
        • Social CRM
          • Definition
          • The Components of Social CRM
        • How to Serve the Social Customers
          • Methods and Guidelines for Social Customer Service
            • Social Listening
        • The Benefits of Social CRM
      • Case 8.2: EC Application iRobot Uses Social Media for Multichannel CRM
        • Social CRM: Serve the Customers While Learning from Them
          • Specific Social Media CRM Activities
          • General Social Media Activities
        • The Evolution of Social CRM
        • Multidimensional Presentation SCRM
          • Conclusions
        • Examples of Implementation of Social Customer Service and CRM
          • Social Networking Helps Customer Service in Small Companies
        • Reputation Management System
      • Section 8.6 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: How Sony Uses Social Media for Improving CRM
        • The Problem
          • The Solution
        • The Results
        • Questions
      • References
    • 9: Social Enterprise and Other Social Commerce Topics
      • Opening Case Maximizing the Impact of Social Media with a Minimum of Effort in Mortgage Lending
        • The Problem
        • The Mortgage Industry
        • The Solution
        • The Results
      • 9.1 Social Business and Social Enterprise
        • Definitions: Social Business and Social Enterprise
          • Social Business
            • Social Employees
          • The Social Enterprise (Enterprise 2.0)
          • More Complex Definitions
            • The Social Business Forum’s Definition
        • Business Networks
          • Types of Business Social Networks
        • The Benefits and Limitations of Enterprise Social Networking
          • Obstacles and Limitations
        • How Web 2.0 Tools Are Used by Enterprises
          • Accenture
          • Salesforce
      • Section 9.1 Review Questions
      • 9.2 Business-Oriented Public Social Networking
        • Entrepreneur Networks
      • Section 9.2 Review Questions
      • 9.3 Enterprise Social Networks
        • Taxonomy of Social Enterprise Applications
          • Characteristics of Enterprise Social Networks
          • An Example of a Private Enterprise Network
        • How Enterprise Social Networking Helps Employees and Organizations
          • Benefits to Organizations
        • Support Services for Enterprise Social Networks
        • How Companies Interface with Social Networking
          • Integration with Other Tools
        • Patterns and Speed of Adoption
      • Section 9.3 Review Questions
      • 9.4 Social Network-Based Job Markets
        • Social Recruiting
          • Recruiting and Job Searching Using Social Networks
        • Virtual Job Fairs and Recruiting Events
          • Training Employees
        • Social Network Privacy and Job Search
      • Review Questions for Section 9.4
      • 9.5 Social Entertainment
        • Entertainment and Social Networks
          • Mixi
          • Last.fm
          • Pandora
          • Amazon’s Prime Music
          • Web Series and Streaming Movies
          • Hulu
          • Funny-or-Die and Cracked.com
        • Multimedia Presentation and Sharing Sites
      • Section 9.5 Review Questions
      • 9.6 Social Games and Gamification
        • Games on Social Networks
        • The Business Aspects of Social Games
      • Case 9.1: EC Application Pokémon GO
        • Questions
        • Educational Social Games
          • Gamers Helped Scientists
        • Gamification
      • Section 9.6 Review Questions
      • 9.7 Crowdsourcing and Crowdfunding
        • Crowdsourcing as a Distributed Problem-Solving Enabler
          • Crowdsourcing Models
        • The Process of Crowdsourcing
        • Successfully Deployed Crowdsourcing Systems: Some Representative Examples
      • Case 9.2: EC Application Kickstarter
        • Questions
        • Tools for Crowdsourcing
          • Crowdfunding and Kickstarter
      • Section 9.7 Review Questions
      • 9.8 Social Collaboration (Collaboration 2.0)
        • Essentials of Social Collaboration
          • Social Collaboration (Collaboration 2.0)
          • Using Blogs and Wikis Inside the Enterprise
          • Using Twitter to Support Collaboration
          • Using LinkedIn to Support Collaboration
          • The Role of Mobile Commerce in Social Collaboration
          • Questions and Answers in Social Networks
          • Suites of Tools for Social Collaboration
        • The Future of Social Commerce
          • Conclusion: IBM’s Watson and Social Commerce
      • Section 9.8 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: LinkedIn—The Premier Public Business-Oriented Social Network
        • Smart Ways to Use LinkedIn
        • Mobile Applications
        • The Future of LinkedIn
        • Some Resources for LinkedIn
        • Questions
      • References
  • Part IV: EC Support Services
    • 10: Marketing and Advertising in E-Commerce
      • Opening Case IKEA Uses Mobile and Augmented Reality
        • The Problem
        • The Solution
        • The Results
      • 10.1 Online Consumer Behavior
        • A Model of Online Consumer Behavior
        • The Major Influential Factors
          • Consumer Characteristics
          • Merchant and Intermediary-Related Factors
          • Product/Service Factors
          • EC Systems
          • Environmental Factors
        • Enhancing Customer Loyalty
      • Section 10.1 Review Questions
      • 10.2 Personalization and Behavioral Marketing
        • Personalization in E-Commerce
          • Web Cookies for Data Collection
          • Other Methods for Data Collection
          • Using Personalized Techniques to Increase Sales
      • Case 10.1: EC Application Using AI at The North Face
        • The Problem
        • The Solution
          • Questions
        • Behavioral Marketing and Collaborative Filtering
          • Behavioral Targeting
          • Collaborative Filtering
          • Other Methods
            • Rule-Based Filtering
            • Content-Based Filtering
            • Activity-Based Filtering
          • Legal and Ethical Issues in Collaborative Filtering
          • Social Psychology and Morphing in Behavioral Marketing
      • Case 10.2: EC Application Netflix Uses Technical and Social Systems so You Can Find Something to Watch
        • The Technical Approach
        • The Social Approach
          • Questions
      • Section 10.2 Review Questions
      • 10.3 Market Research for E-Commerce
        • Objectives and Concepts of Online Market Research
          • What are Marketers Looking for in EC Market Research?
        • Representative Market Research Approaches
          • Data Collection and Analysis
          • Online Surveys
            • Web-Based Surveys
            • Online Focus Groups
          • Hearing Directly from Customers
          • Data Collection in Social Networks and Other Web 2.0 Environments
          • Observing Customers’ Movements Online
            • Transaction Logs
            • Cookies and Web Bugs
            • Spyware
          • Web Analytics and Mining
            • Clickstream Analysis
            • Web Mining
        • Limitations of Online Market Research and How to Overcome Them
          • Privacy Issues in Market Research
        • Biometric and Smartphone Marketing Helps Market Research
      • Section 10.3 Review Questions
      • 10.4 Why Web Advertising
        • Overview of Web Advertising
          • The Advertising Cycle
        • Basic Internet Advertising Terminology
        • Why Internet Advertising?
          • Advertising Online and Its Advantages
          • Traditional Versus Online Advertising
      • Section 10.4 Review Questions
      • 10.5 Online Advertising Methods
        • Major Categories of Ads
          • Classified Ads
          • Display Ads
          • Interactive Ads
        • Banners
          • Benefits and Limitations of Banner Ads
        • Pop-Up and Similar-Type Ads
          • Pop-Up Videos
          • E-Mail Advertising
          • Major Advantages and Limitations of E-Mail Advertising
            • Limitations
          • Implementing E-Mail Advertising
            • E-Mail Hoaxes
            • Fraud
            • Regulatory Compliance
        • Search Engine Advertisement and Optimization
          • Search Engine Optimization (SEO)
            • Sponsored Ads (Paid Inclusion)
        • Google: The Online Advertising King
          • Google’s Major Advertising Methods: AdWords and AdSense
            • Viral Marketing
          • Video Advertising
          • Viral Videos
          • Consumer-Generated Videos
          • Interactive Videos
            • Video Click-Throughs
            • Live Interactive Videos
        • Augmented Reality in Advertising
        • Advertising in Chat Rooms and Forums
      • Case 10.3: EC Application Supporting Marketing Campaigns with Software Systems
        • The Problem
        • The Solution
          • Questions
      • Section 10.5 Review Questions
      • 10.6 Mobile Marketing and Advertising
        • Mobile Marketing and Mobile Commerce
          • Defining Mobile Marketing
          • Mobile Advertising
          • Interactive Mobile Advertising
          • Types of Mobile Ads
            • Short Message Ads
            • Location-Based Ads
          • Mobile Marketing and Advertising Campaigns
        • Mobile Marketing Implementation Guidelines
        • Tools to Support Mobile Advertisement
        • Mobile Ad Trends
        • Marketing Through Apps
      • Section 10.6 Review Questions
      • 10.7 Advertising Strategies and Promotions
        • Permission Advertising
        • Other Advertising Strategies
          • Affiliate Marketing and Advertising
            • Affiliate Networks
          • Ads as a Commodity: Paying People to Watch Ads
          • Personalized Ads
          • Advertising as a Revenue Model
          • Choose-Your-Own-Ad Format
          • Live Web Events for Advertising
        • Localization in Advertising
        • Developing an Online Advertising Plan
      • Section 10.7 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Rolex Uses New Media Marketing
        • The Problem
        • The Solution
        • Results
          • Questions
      • References
    • 11: E-Commerce Security and Fraud Issues and Protections
      • Opening Case Kansas Heart Hospital Becomes a Victim to Ransom
        • The Incident
        • The Solution
        • The Results
      • 11.1 The Information Security Problem
        • What Is EC Security?
          • The Status of Computer Security in the United States
          • Personal Security
          • National Security
          • Security Risks for 2017 and 2018
        • Security Risks in Mobile Devices
        • Cyberwars and Cyberespionage Across Borders
          • Cyberwarfare
            • Cyberespionage
          • Attacking Information Systems
          • Types of Cyberwar Attacks
        • The Drivers of EC Security Problems
          • The Internet’s Vulnerable Design
          • The Spread of Computerized Medical Data
          • The Shift to Profit-Induced Crimes
            • Ransomware
            • Thefts of Devices
          • Computers Everywhere
          • The Increased Volume of Wireless Activities and the Number of Mobile Devices
          • The Globalization of the Attackers
          • The Explosion of Social Networking
          • The Dynamic Nature of EC Systems and the Acts of Insiders
          • The Sophistication of the Attacks
        • The Darknet and the Underground Economy
          • The Underground Internet Economy
          • The Internet Silk Road
          • The Cost of Cybercrime
      • Section 10.1 Review Questions
      • 11.2 Basic E-Commerce Security Issues and Landscape
        • Basic Security Terminology
          • Conclusion
        • The EC Security Battleground
        • The Threats, Attacks, and Attackers
          • Unintentional Threats
          • Intentional Attacks and Crimes
          • The Criminals and Their Methods
            • Money Mules
        • The Targets of the Attacks in Vulnerable Areas
          • Vulnerable Areas Are Being Attacked
          • Vulnerability Information
            • Attacking E-Mail
            • Attacking Smartphones and Wireless Systems
            • The Vulnerability of RFID Chips
          • The Vulnerabilities in Business IT and EC Systems
          • Pirated Videos, Music, and Other Copyrighted Material
        • EC Security Requirements
        • The Defense: Defenders, Strategy, and Methods
          • EC Defense Programs and Strategy
            • Information Assurance
          • Possible Punishment
          • Defense Methods and Technologies
            • Recovery
      • Section 11.2 Review Questions
      • 11.3 Technical Malware Attack Methods: From Viruses to Denial of Service
        • Technical and Nontechnical Attacks: An Overview
        • The Major Technical Attack Methods
        • Malware (Malicious Software): Viruses, Worms, and Trojan Horses
          • Viruses
            • The ILOVEYOU Virus
          • Worms
            • Macro Viruses and Micro Worms
            • Trojan Horse
          • Some Security Bugs: Heartbleed and CryptoLocker
            • Heartbleed
            • CryptoLocker
        • Mirai (Malware)
          • Denial of Service (DoS and DDoS)
          • Web Server and Web Page Hijacking
          • Botnets
            • Home Appliance “Botnet”
          • Malvertising
          • Keystroke Logging in the Underground Economy
      • Section 11.3 Review Questions
      • 11.4 Nontechnical Methods: From Phishing to Spam and Fraud
        • Social Engineering and Fraud
        • Social Phishing
          • Spear Phishing
            • Other Phishing Methods
            • Pharming
        • Fraud and Scams on the Internet
          • Types of Scams
          • E-Mail Scams
        • Top 10 Attacks and Remedies
        • Identity Theft and Identify Fraud
          • Identity Fraud
        • Cyber Bank Robberies
        • Ransomware
          • What Is Ransomware?
          • Possible Solutions
        • Spam Attacks
          • Typical Examples of Spamming
        • Spyware
        • Social Networking Makes Social Engineering Easy
          • How Hackers Are Attacking Social Networks
          • Spam in Social Networks and in the Web 2.0 Environment
            • Automated Blog Spam
          • Search Engine Spam and Splogs
        • Data Breach (Leak)
      • Section 11.4 Review Questions
      • 11.5 The Information Assurance Model and Defense Strategy
        • Confidentiality, Integrity, and Availability
        • Authentication, Authorization, and Nonrepudiation
        • E-Commerce Security Strategy
        • The Defense Side EC Systems
          • Assessing Vulnerabilities and Security Needs
          • Penetration Test
      • Section 11.5 Review Questions
      • 11.6 Defending Information Systems and E-Commerce
        • The Defense I: Access Control, Encryption, and PKI
          • Access Control
            • Authorization and Authentication
            • Authentication
            • Antivirus Protection
          • Biometric Systems
          • Encryption and the One-Key (Symmetric) System
          • Symmetric (Private) Key Encryption
          • Public Key Infrastructure
            • Public (Asymmetric) Key Encryption
            • The PKI Process: Digital Signatures and Certificate Authorities
            • Certificate Authority
            • Secure Sockets Layer (SSL)
          • Other Controls
        • The Defense II: Securing E-Commerce Networks
          • Firewalls
            • The Dual-Firewall Architecture: The DMZ
          • Virtual Private Networks (VPNs)
          • Intrusion Detection Systems (IDS)
          • Dealing with DoS Attacks
        • The Defense III: General Controls, Spam, Pop-Ups, and Social Engineering Controls
          • General, Administrative, and Other Controls
            • Physical Controls
            • Administrative Controls
          • Protecting Against Spam
          • Protecting Your Computer from Pop-Up Ads
          • Protecting Against Other Social Engineering Attacks
            • Protecting Against Phishing
            • Protecting Against Malvertising
          • Protecting Against Spyware
          • Protecting Against Cyberwars
          • Protecting Users of Social Media
          • Business Continuity and Disaster Recovery
          • SANS’s CIS Critical Security Controls
      • Section 11.6 Review Questions
      • 11.7 Consumer and Seller Protection from Online Fraud
        • Consumer (Buyer) Protection
          • Representative Tips and Sources for Your Protection
          • Third-Party Assurance Services
            • Protection by a Third-Party Intermediary
            • TRUSTe’s “Trustmark”
            • Better Business Bureau
            • WebTrust Seal
            • Evaluation by Consumers
          • The Computer Fraud and Abuse Act (CFAA)
        • Seller (Merchant) Protection
          • What Can Sellers Do?
        • Protecting Marketplaces and Social Networking Services
          • Fraud Detection Software
        • Protecting Both Buyers and Sellers: Using Electronic Signatures and Other Security Features
          • Authentication
          • Fraud Detecting Systems
      • Section 11.7 Review Questions
      • 11.8 Implementing Enterprisewide E-Commerce Security
        • The Drivers of EC Security Management
          • How Serious Is Cybersecurity?
        • Senior Management Commitment and Support
        • EC Security Policies and Training
          • Training to Do Hacking
          • Cyber Intelligence
        • EC Risk Analysis and Ethical Issues
          • Ethical Issues
        • Why Is It Difficult to Stop Internet Crime?
          • Making Shopping Inconvenient
          • Lack of Cooperation by Business Partners
          • Shoppers’ Negligence
          • Ignoring EC Security Best Practices
          • Design and Architecture Issues
          • Lack of Due Care in Business Practices
        • Protecting Mobile Devices and Mobile Apps
          • Mobile Security Issues
          • The Defense of Mobile Systems
          • The Internet of Things Security
      • Section 11.8 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: How Dyn Was Attacked by DDOS?
        • The Incident
          • The Results
        • Using Botnet
          • The Motive
        • Questions
      • References
    • 12: Electronic Commerce Payment Systems
      • Opening Case Cross-Border EC—Costco Partners with China’s Tmall
        • The Problem
        • The Solution
        • The Costco Solution
          • The Alibaba Group and Their Tmall and Alipay
          • Criteria for Collaboration
        • The Results
      • 12.1 Changing Retail Landscape
        • Omni-Channel Retail
        • Cash Versus Non-cash Transactions
          • Usage of EC Payment Methods
          • Amazon’s GO is Changing Retail
        • Move to Mobile
          • The Cashless Society
        • Implications for EC Payments
        • Critical Mass
          • Factors for Critical Mass
      • Section 12.1 Review Questions
      • 12.2 Using Payment Cards Online
        • Credit Card Reading
        • Processing Cards Online
          • Authorization and Settlement
        • Fraudulent Card Transactions
          • Methods for Combating Fraud
      • Section 12.2 Review Questions
      • 12.3 Smart Cards
        • Types of Smart Cards: Contact and Contactless
          • Smart Card Readers
        • Stored-Value Cards
        • Applications of Smart Cards
          • Retail Purchases
            • Cards Security
            • Contactless in Retailing
          • Transit Fares
      • Section 12.3 Review Questions
      • 12.4 EC Micropayments
        • Micropayment Models
        • Micropayment Options and Costs
      • Case 12.1 EC Application Innovative Credit Card Micropayments for the Korean Metropolitan Unified Fare System
        • The Problem
        • The Solution
        • The Results
      • Section 12.4 Review Questions
      • 12.5 PayPal and Other Third-Party Payment Gateways
        • PayPal
        • Other Third-Party Gateways
          • Apple Pay and Google’s Android Pay
            • Apple Pay (apple.Com/pay)
            • Android Pay (Android.Com/pay)
          • Amazon Payments
          • Global Gateways
      • Section 12.5 Questions
      • 12.6 Mobile Payments
        • Types of Mobile Payments
        • Mobile Consumer Payments: Wallets, Clouds, and Loops
          • Device-Based Digital Wallets
            • Cloud-Based Digital Wallets
            • Closed-Loop Systems
          • Mobile Point of Sale
      • Case 12.2 EC Application Using the Square Magstripe Reader
      • Questions for the Case
        • Person-to-Person (P2P) Payments
      • Section 12.6 Review Questions
      • 12.7 Digital and Virtual Currencies
        • Types of Currencies: Physical and Digital
          • Virtual Currency
          • Size of the Virtual Currency Market
          • Digital Currency Exchanges
        • Bitcoin and Other Cryptocurrencies
          • Bitcoin Background
          • Bitcoin Characteristics
          • How Does Bitcoin Work?
          • Advantages of Bitcoin
          • Disadvantages of Bitcoin
          • Bitcoin Competitors and the Future of Math-Based Currencies
      • Section 12.7 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case
        • The Problem
        • The Solution
        • The Results
      • References
    • 13: Order Fulfillment Along the Supply Chain in e-Commerce
      • Opening Case How Amazon.Com Fulfills Orders
        • The Problem
        • The Solution
          • Picking and Packing
          • Specialization of Distribution Centers
          • The Army of Robots
          • Delivery by Drones
        • The Results
      • 13.1 Order Fulfillment and Logistics: An Overview
        • Basic Concepts of Order Fulfillment and Logistics
        • The EC Order Fulfillment Process and Elements
        • Operation Models
        • Order Fulfillment and the Supply Chain
      • Section 13.1 Review Questions
      • 13.2 Order Fulfillment in Make-to-Order (MTO) and Mass Customization
        • Mass Customization, Make-to-Order, and Assemble-to-Order
      • Case 13.1: EC Application Dell’s World-Class Supply Chain and Order Fulfillment System
        • Direct-to-Consumer and Configure-to-Order
          • Assemble-to-Order
        • Segmented Supply Chain
        • Results
        • Questions
        • Make-to-Order and Assemble-to-Order
          • Using 3D Printing for Mass Customization
          • 3D and e-Commerce
      • Case 13.2: EC Application Feetz Inc. Is Using 3D for Mass Customization in e-Commerce
        • How Does Feetz Work?
        • Questions
          • Using Robots with Make-to-Order Fulfillment
      • Section 13.2 Review Questions
      • 13.3 Warehousing, Robots, and Warehouse Management Systems
        • Using Robots (Bots) in Warehouses
        • Warehouse Management System (WMS)
      • Section 13.3 Review Questions
      • 13.4 Delivery to Customers: From Robots to Drones
        • Speeding Up Deliveries: From Same Day to a Few Hours
          • Same- Day Delivery
          • Delivery by Drones
          • Obstacles to Drone Delivery
            • Additional Examples
            • Delivery of Medical Supplies
          • Delivery by Robots
            • Grocery Delivery in Washington DC by Robots
      • Section 13.4 Review Questions
      • 13.5 Problems in Order Fulfillment along Supply Chains
      • Section 13.5 Review Questions
      • 13.6 Solutions for Order Fulfillment Problems Along the Supply Chain
        • Improvements in the Order-Taking Activity
        • Changing the Structure and Process of the Supply Chain
        • Integrated Global Logistics Program
        • Partnering Efforts and Outsourcing Logistics
        • Supply Chain Segmentation
      • Section 13.6 Review Questions
      • 13.7 RFID as a key Enabler in Supply Chain Management
        • The Essentials of RFID
      • Case 13.3: EC Application RFID Supports Macy’s Multichannel Strategy
        • Questions
        • RFID Applications in the Supply Chain Around the Globe
          • RFID at Starbucks
          • RFID at Deutsche Post (Germany)
          • RFID at Atlantic Beef Products (Ontario, Canada)
      • Section 13.7 Review Questions
      • 13.8 Other Order Fulfillment Topics
        • Handling Returns (Reverse Logistics)
        • Order Fulfillment in B2B
          • Using e-Marketplaces and Exchanges to Ease Order Fulfillment Problems in B2B
        • Order Fulfillment in Services
        • Innovative e-Fulfillment Strategies
      • Section 13.8 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Projects
      • Closing Case: Cross-Border EC (Partnering with Tmall Global)
        • The Problem
        • The Solution
        • The Results
        • Questions
      • References
  • Part V: E-Commerce Strategy and Implementation
    • 14: EC Strategy, Globalization, SMEs, and Implementation
      • Opening Case Telstra Corporation Helps Its Corporate Customers Justify EC Initiatives
        • The Problem
        • The Solution
          • Justifying Video Conferencing
          • Justifying Teleworking
          • Justifying Web Contact Centers
          • Justifying Fleet and Field Force Management
          • Justifying Green Efficiency
        • The Results
      • 14.1 Organizational Strategy: Concepts and Overview
        • Strategy and Performance Cycle
        • Strategy Initiation
          • Core Competencies
          • First-Mover Advantage
        • Strategy Formulation
          • Selecting E-Commerce Opportunities
          • Risk Analysis in Strategy Formulation
          • Collaborative Efforts in Strategy Formulation
          • Pricing Strategy
          • Acquisitions, Partnerships, Joint Venture, and Multi-EC Model Strategy
        • Strategy Implementation
          • E-Commerce and Social Media Strategy Implementation Process
            • Start with a Pilot Project
            • Allocate Resources
            • Manage the Project
          • E-Commerce Strategy Implementation Issues
            • Build, Buy, or Rent EC Elements
            • Outsource: What? When? To Whom?
            • Example: Gartner’s Magic Quadrant
        • Strategy Assessment
        • Performance Improvement and Innovations
          • The Objectives of Assessment
          • The Performance Assessment Process
      • Section 14.1 Review Questions
      • 14.2 Why Justify E-Commerce and Social Media Investments? How Can They Be Justified?
        • Increased Pressure for Financial Justification
        • Other Reasons Why EC and Social Media Justification is Needed
        • EC Investment Categories and Benefits
        • How Is an EC or Social Media Investment Justified?
          • Cost–Benefit Analysis and the Business Case
        • What Needs to Be Justified? When Should Justification Take Place?
        • Using Metrics in EC and Social Media Justification
          • Metrics, Measurements, and Key Performance Indicators
      • Case 14.1: EC Application Aldi Supermarket Trying E-Commerce in the United Kingdom
        • The Problem
        • The Solution
        • The Results
        • Questions
        • Web Analytics
        • The Process of Justifying EC and IT Projects
          • Quantitative or Qualitative Metrics?
      • Section 14.2 Review Questions
      • 14.3 A Strategy for Global E-Commerce and Social Media
        • Benefits and Extent of Global Operations
        • Barriers to Global E-Commerce
          • Cultural Differences
            • Mini Case: Dangdang Inc.
          • Language Translation
            • Machine Translation
          • Legal Issues
          • Geographic Issues and Localization
            • Web Localization
          • Economic and Financial Issues
        • Breaking Down the Barriers to Global E-Commerce
      • Section 14.3 Review Questions
      • 14.4 Strategy for Small- and Medium-Sized Enterprises
      • Case 14.2: EC Application Website Builders
        • The Problem
        • The Solution
        • Questions
        • Globalization and SMEs
        • Resources to Support SME Activities in EC and Social Media
        • SMEs and Social Networks
      • Section 14.4 Review Questions
      • 14.5 The Implementation Landscape
        • The Major Implementation Factors
          • Justification/Economics
          • Acquire or Self-Develop Your E-Commerce or Social Media Management System
          • Organizational Readiness and Impacts of E-Commerce
          • How to Succeed
      • Case 14.3: EC Application E-Commerce Builders
        • The Problem
        • The Solution
        • Questions
          • Using Vendors and Materials
      • Section 14.5 Review Questions
      • 14.6 Development Strategies for E-Commerce and Social Media Projects
        • In-House Development: Insourcing
        • Insourcing with Applications or Tools
          • Advantages and Limitations of Software Solutions
        • Outsourcing Development and Implementation
          • Project Outsourcing Options
      • Case 14.4: EC Application Would You Build an App Online?
        • The Problem
        • The Solution
        • Questions
        • Selecting a Development Option
      • Section 14.6 Review Questions
      • 14.7 Opportunities for Success in E-Commerce and Social Media and Avoiding Failure
        • Factors that Determine E-Commerce and Social Media Success
          • E-Commerce and Social Media Failures
          • E-Commerce and Social Marketing Effectiveness
        • E-Commerce and Social Media Successes
          • Strategies for EC and Social Media Success
            • Additional Guidelines for EC and Social Media Success
        • Cultural Differences in EC and Social Media Successes and Failures
      • Section 14.7 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: Battle of the B2C Titans
        • The Leader: Amazon
        • A Competitor: Walmart
        • A Competitor: Alibaba
        • The State of the Market
        • Questions
      • References
    • 15: E-Commerce: Regulatory, Ethical, and Social Environments
      • Opening Case Fake News: The Austin, Texas, Fiasco
        • The Initial Step
        • The Story Goes Viral
        • Further Events
        • False Rumors Spread Much Faster Than True Ones
      • 15.1 Ethical Challenges and Guidelines
        • Ethical Principles and Guidelines
        • Business Ethics
          • The Issues of Internet Abuse in the Workplace
            • Managing Internet Abuse
          • Monitoring Employees: Is It Ethical?
        • EC Ethical and Legal Issues
          • Other Issues
          • Internet Use That Is Not Work Related
      • Section 15.1 Review Questions
      • 15.2 Intellectual Property Law and Copyright Infringement
        • Intellectual Property in E-Commerce
          • Recording Movies, Shows, and Other Events
          • Copyright Infringement and Protection
          • File Sharing
          • Illegal Visits to Torrent, Streaming, and Download Sites (i.e., Piracy)
          • Legal Aspects of Infringement
          • The RIAA Industry Versus the Violators
            • Globalization
          • Digital Rights Management (DRM)
          • Patents
            • Oracle Versus Google
          • Trademarks
        • Protecting Intellectual Property on Websites
      • Section 15.2 Review Questions
      • 15.3 Privacy Rights, Protection, and Free Speech
        • Privacy in E-Commerce
        • Social Networks Changing the Landscape of Privacy and Their Protection
          • Information Pollution and Privacy
          • Global View
        • Privacy Rights and Protection
          • Opt-In and Opt-Out
          • Some Measures of Privacy Protection
        • Free Speech Online Versus Privacy Protection
          • Free Speech Online Versus Child Protection Debate
        • The Price of Protecting an Individual’s Privacy
      • Case 15.1: EC Application School Administrators Used Webcams to Spy on Students at Home
        • Questions
        • The Future of ePrivacy
        • How Information About Individuals Is Collected and Used Online
          • Cookies
          • Spyware as a Threat to Privacy and Intellectual Property
          • RFID’s Threat to Privacy
          • Monitoring Employees
          • Other Methods
        • Privacy Protection by Information Technologies
          • Privacy Policies and Regulations
        • Privacy Issues in Web 2.0 Tools and Social Networks
          • Presence, Location-Based Systems, and Privacy
        • Privacy Protection by Ethical Principles
          • Government Spying on Its Citizens
          • P3P Privacy Platform
        • Privacy Protection in Countries Other Than the United States
      • Section 15.3 Review Questions
      • 15.4 Other EC Legal Issues
        • Selected Legal and Regulatory Environment: E-Discovery and Cyberbullying
          • E-Discovery
          • E-Discovery and Social Networks
            • EDRM
          • Cyberbullying
          • Top 10 Internet and EC Legal Issues in 2016
          • A Sample of Other Issues
            • Drivers of EC and Internet Laws
          • A Final Note
      • Section 15.4 Review Questions
      • 15.5 Fake Content on the Web
        • Fake News
          • Google and Facebook Actions
        • Other Fake Content Types and Activities on the Internet
        • Internet Trolls
          • Types of Trolls
          • Controlling Trolls
        • Difficulties Controlling Fake Content
          • Controlling Fake Content
          • What to Do When There Is Fake Content About Your Company?
        • Tips for Analyzing and Dealing with Various Types of Fake News
      • Section 15.5 Review Questions
      • 15.6 Public Policy, Taxation, and Political Environments
        • Net Neutrality
        • Taxation of EC Transactions in the United States
        • Internet Censorship by Countries
      • Section 15.6 Review Questions
      • 15.7 Societal Issues and Green EC
        • The Digital Divide
          • Overcoming the Digital Divide
        • Telecommuting
        • Does EC Increase Unemployment?
          • Automation and Job Losses
          • The Current Automation Impact
          • So What Can Be Done?
        • Green EC and IT
          • Operating Greener Businesses, Eco-friendly Data Centers, and Cloud Computing
          • How to Operate Greener Businesses, Data Centers, and Supply Chains
          • Global Green Regulations
          • The Electronic Product Environmental Assessment Tool
        • Other Societal Issues
          • Education
          • Public Safety, Surveillance, and Homeland Security
          • Health Aspects
      • Section 15.7 Review Questions
      • 15.8 The Future of E-Commerce
        • Some Key Factors for the Future of E-Commerce
        • New Trends That Are Shaping the Future of B2C
          • The B2C Road to 2016
        • The Future of B2B
          • Zorzini’s List of Trends for 2016 and Beyond
          • Other Predictions
        • Integrating the Marketplace with the Marketspace
        • M-Commerce
        • Social Commerce
        • Future Technological Trends that May Accelerate the Speed of E-Commerce
        • Future Trends That Are Limiting the Spread of EC
        • Consumer Behavior
        • Conclusion
        • Enjoy Some Interesting Videos About the Future of E-Commerce
          • L’Oréal of Paris
          • Chatbots
      • Section 15.8 Review Questions
      • Managerial Issues
      • Summary
      • Key Terms
      • Discussion Questions
      • Topics for Class Discussion and Debates
      • Internet Exercises
      • Team Assignments and Projects
      • Closing Case: The Pirate Bay and the Future of File Sharing
        • An Overview
        • The Legal Situation
        • Current Operation
        • Discussion
        • Questions
      • References
  • Glossary
  • Index
...see more